Madalin Stunt Cars

How to Land the Loop in Madalin Stunt Cars

Land the vertical loop in Madalin Stunt Cars with the right entry speed, a straight approach and precise steering at the top.

How to Land the Loop in Madalin Stunt Cars

The loop sits at the north end of the arena, twenty-two metres across, with a straight approach road running into the bottom of it. It is the first thing most people try and the first thing most people fail. The car climbs, slows, peels off the ceiling and lands on its roof.

Nothing about that is bad luck. The loop has a minimum entry speed, and everything else is about not bleeding speed away before you get there.

Why you fall off at the top

Inside the loop the car is held on the surface by its own momentum. Gravity is pulling straight down the whole time, so the moment your speed drops below roughly 85 km/h while inverted, there is nothing left to keep the tyres in contact. The game lets go and you become a falling object.

Climbing the loop costs speed on its own — you are lifting the car forty-four metres in about a second and a half. So the number that matters is not the speed at the top, it is the speed at the bottom.

Rule of thumb

Enter the loop at 180 km/h or more and you will come out the other side. Enter at 140 and you will fall off somewhere near the top, every time.

The approach that works

  1. Start far back. Line up on the painted road well before the loop. You want a straight run of at least eighty metres so the car is at full speed before the curve begins.
  2. Straighten early. Steering scrubs speed. Get the nose pointing at the middle of the loop entry while you are still on flat ground, then leave the wheel alone.
  3. Nitro on the flat, not on the climb. Boost while the car is still on the ground. Using nitro halfway up feels dramatic but you have already lost the speed by then.
  4. Hands off inside the loop. Do not touch left or right while you are on the wall. Steering inside the loop pushes the car toward the edge of the road, which is only fourteen metres wide.
  5. Keep the throttle down. Lifting off at the top is the classic mistake. Hold it.

Which car makes it easiest

Kestrel. It has the strongest acceleration in the game, so it reaches loop speed in the shortest run-up, and its high grip keeps the line straight on the approach. Vector 9 has a higher top speed and works well once you have a long run, but it takes longer to get there.

Brute is the hard mode option. Its top speed of around 220 km/h is enough on paper, but the heavier feel means small steering inputs cost you more, and it is easy to arrive at the loop already down on pace.

Getting the challenge to tick

The Complete the full loop challenge only registers when you go over the top upside down and then come back down to ground level the right way up. Falling off at the top and landing on your wheels does not count, and neither does driving up the inside and reversing back down.

If the tick is not appearing, watch your car at the twelve o'clock position. If the roof is pointing at the ground and you are still moving forward, the rest will take care of itself.

What to do after you clear it

The exit of the loop dumps you onto a straight with plenty of room, and there is a ring floating just past it. Take the loop, hold the throttle, collect the ring, and you have two things ticked off in one run.

Once the loop feels routine, try it with nitro held all the way through. You will come out fast enough to reach the quarter pipes on the east side without lifting, which is where the bigger scores start.

Go and try it

Reading about the loop is not the same as arriving at it at 190 km/h.

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