A small game
with no front door
No launcher, no account, no forty gigabyte download. Click, wait a second, drive.
Madalin Stunt Cars started from a simple annoyance: wanting to drive something for five minutes and having to install a client first. Browsers can render real 3D now. A stunt arena does not need forty gigabytes of textures — it needs responsive controls, a scene that loads instantly, and a reason to press restart.
What the game is
An open arena with a vertical loop, a mega ramp, two quarter pipes, a spiral tower, a chain of floating platforms and an icy half pipe. Four cars with genuinely different handling. Twelve rings hanging in the air, four challenges, and a scoring system built around chaining tricks rather than setting lap times.
There are no laps, no rivals and no timer. The structure is whatever you build out of the ramps, which is the point.
What the game is not
It is not a simulator. The handling model is an arcade one, deliberately: grip is a number that gets subtracted, air control is a fiction, and the loop works because the game asks a clever question about where the floor is. All of that is explained in our piece on arcade physics if you want the details.
Who writes the guides
The guides on this site are written in-house by people who played the game far more than was strictly necessary while building it. Everything in them — ring positions, scoring values, the minimum loop speed — comes from the game itself rather than from guesswork.
Getting in touch
Found a bug, or something in a guide that no longer matches the game? The contact page is the fastest route. Bug reports that say what you were doing when it happened are worth ten that say it broke.
Ready to drive?
The arena is one click away. No download, no sign up, no launcher.