How to Land the Loop in Madalin Stunt Cars
Most drivers fall off at the twelve o'clock position. The fix is almost never more nitro.
Read the guide →A wide-open 3D arena, oversized ramps and four cars tuned for fast, forgiving stunts. This is the game you can launch directly from the hero above.
Madalin Stunt Cars keeps the setup simple and puts every ramp, vehicle and challenge within immediate reach.
There is no fixed route. Chase rings, build a combo or find the fastest approach to the mega ramp.
Use boost to turn a clean run-up into bigger air.
Flip, roll, drift and recover with a compact keyboard layout.
Use the garage arrows to select your preferred build.
The game opens full screen and starts immediately.
Drive with W A S D and use Shift when you need nitro.
The arena is nearly a kilometre across and everything in it exists to launch you. There are no laps and no timer — the only structure is what you build out of these.
Twenty-two metres of vertical road. Arrive above 180 km/h and you come out the other side; arrive slow and gravity wins.
A long run-up, a gap, and a landing slope on the far side. The only place with enough hang time for a double flip.
Two facing walls with a straight between them. The best place in the arena to build a combo chain.
Sixty-eight metres of climbing road ending in a launch ramp. Two rings wait on the way down.
A stepped chain of decks in the sky. Miss a gap and it is a long way back to the ground.
An icy valley with a wall at each end. Low risk, high speed, good for keeping a chain alive.
The steering keys do double duty: on the ground they turn the car, in the air they rotate it. That is the whole control scheme.
Go over the top inverted and land the right way up.
Launch, fly the gap, and touch down on the landing slope.
Two full rotations in one jump — and wheels down at the end.
Six are easy. Two need the spiral tower. Those are the ones.
Written by people who spent far too long working out where the twelve rings are.

Most drivers fall off at the twelve o'clock position. The fix is almost never more nitro.
Read the guide →
A clean double roll from a small kicker beats a messy backflip off the mega ramp. The maths says so.
Read the guide →
Drifting is not one input. It is three, in the right order, and the handbrake is only the first.
Read the guide →Yes. The whole game runs in your browser, there is no account to create, nothing to install and no paid unlock. Every car and every part of the arena is available from the first run.
No. The game is built with WebGL and loads directly in the page. If you can open this site, you can play it. The first load pulls in the 3D library, after which it is cached by your browser.
W A S D or the arrow keys to drive, Space for the handbrake, Shift for nitro. While you are in the air the same steering keys flip and roll the car. C changes the camera, R respawns you at the nearest pad and P pauses.
Yes. On-screen controls appear automatically on touch devices. Landscape orientation is strongly recommended, and the wide camera gives your thumbs less to cover.
Score and challenges are tracked for the current session. Refreshing the page starts a fresh run, which is intentional — Madalin Stunt Cars is built for short score-attack sessions rather than long campaigns.
Close other browser tabs, make sure hardware acceleration is enabled in your browser settings, and try a smaller window. On laptops, plugging in the charger often unlocks the full graphics performance.
There is no violence, no blood, no chat and no advertising inside the game. It is a driving sandbox with a scoreboard, suitable for all ages.
The arena is one click away. No download, no sign up, no launcher.